Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Topia Island |

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Client: In-house production bytro labs GmbH      Award : MMO of the year 2013       [lead & art direction position]

Responsibility: Art direction, concept art, GUI design, outsourcing, modeling, shading, rendering, animations, marketing material

Browsergame | HTML5 | Supremacy1914 |

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Client: In-house production bytro labs GmbH      Award : Browser game of the year 2009      [lead & art direction position]

Responsibility: Art direction, GUI design for mobile version, modeling, shading, rendering, marketing material

Browsergame | HTML5 | Supremacy1914 |

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Client: In-house production bytro labs GmbH      Award : Browser game of the year 2009       [lead & art direction position]

Responsibility: Art direction, GUI design for mobile version, modeling, shading, rendering, marketing material

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

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Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

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Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

PC | Xbox game | Velvet Assassin [Sabotage 1943] |

Client: Replay Studios       [senior artist position]

Tasks : 3D character department, concept art, high res. & modeling, normal maps, texturing, shading, animation

Wii | iphone game | Battle of the Sexes |

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Client: SNAP DRAGON GAMES       [lead & art direction position]

Tasks : 3D department, art direction, concept art, modeling, texturing, shading, animations, fx effects

Wii | iphone game | Battle of the Sexes |

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Client: SNAP DRAGON GAMES       [lead & art direction position]

Tasks : 3D department, art direction, concept art, modeling, texturing, shading, animations, fx effects

Wii | iphone game | Battle of the Sexes |

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Client: SNAP DRAGON GAMES       [lead & art direction position]

Tasks : 3D department, art direction, concept art, modeling, texturing, shading, animations, fx effects

Wii | iphone game | Battle of the Sexes |

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Client: SNAP DRAGON GAMES       [lead & art direction position]

Tasks : 3D department, art direction, concept art, modeling, texturing, shading, animations, fx effects

Wii | iphone game | Battle of the Sexes |

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Client: SNAP DRAGON GAMES       [lead & art direction position]

Tasks : 3D department, art direction, concept art, modeling, texturing, shading, animations, fx effects

PC | Wii game | Animal Hospital |

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Client: Zeal      Award : Erasmus EuroMedia 2006, TOMMI 2006     [lead & art direction position]

Tasks : 3D department, modeling, texturing, shading, animations

PC | Wii game | Animal Hospital |

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Client: Zeal      Award : Erasmus EuroMedia 2006, TOMMI 2006     [lead & art direction position]

Tasks : 3D department, modeling, texturing, shading, animations

Game Cube | PS 2 | Xbox game | Legend of Kay 2 |

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Client: Neon Studios [Keen Games]     [senior artist position]

Tasks : 3D department, modeling, texturing, shading, some animation

Game Cube | PS 2 | Xbox game | Legend of Kay 2 |

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Client: Neon Studios [Keen Games]     [senior artist position]

Tasks : 3D department, modeling, texturing, shading, some animation

Several PS 1 games | Michael Schumacher Kart 2002 | London Racer 2 | Paris Marseille Racer | etc...

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Client: Miscellaneous game studios     [artist & senior artist position]

Tasks : 3D department, modeling, concept art, texturing, shading, some amimations, level design

Prototype PSP game | ? |

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Client: Neon Studios [Keen Games]     [senior artist position]

Tasks : 3D department, modeling, texturing, shading

Mobile game | Catapults |

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Client: Exit Games     [art direction position]

Tasks : concept art , modeling, shading, pixel graphics, animation

Mobile game | ? |

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Client: Miscellaneous     [art direction position]

Tasks : concept art , modeling, shading, pixel graphics, animation

Miscellaneous concept art

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Client: bytro labs GmbH     [lead & art direction position]

Responsibility: Art direction, concept art

Miscellaneous concept art

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Client: bytro labs GmbH     [lead & art direction position]

Responsibility: Art direction, concept art

Miscellaneous concept art

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Client: Inno games

Tasks : 3D department, concept design

Miscellaneous concept art

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Client: Miscellaneous

Tasks : 3D department, concept design

Miscellaneous concept art

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Client: Miscellaneous

Tasks : 3D department, concept design

Miscellaneous concept art

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Client: Miscellaneous

Tasks : 3D department, concept design